1/2/2023 0 Comments Maya 3d viewerThen be sure to set all your camera clipping planes (att manager in Outliner is how I do it) to 0.00001 near, 10,0000 far, so you can see the model( ), right click in any view window and 'select all' then hit 'F' for fit, and you will see where your model is, sometimes it's a million feet off maya's origin, I suggest saving your AC model with a datum/origin at some useful corner. filename, create multi-objects = false (I wish could be 'true'!). Import, select options filetype: OBJ, resolve clashing nodes w. On the maya side, set preferences (settings, pref, units) to 12" or 1', y=up - unless you export from AC model rotated.then. Goto AC 3D window, save as OBJ, when dialogue appears,pick element-material option, model rotated (as maya defauly z axis is actually y, but you can change this in maya), dwg unit 12inches. Using OSX 10.3.4 on G4s.any tips or help would be appreciated. Is this a bug with the export plugin for MAYA in AC.or is there an obvious technique I am missing.īTW, I saved from a 3d perspective view with the Open GL shaded mode. I get the little colored spinnig ball.and nothing. It just seems to get stuck in processing hell. I tried the same file on three different G4s same problem. The Maya export simply hangs after creating about 3 different AC scratch files. 3ds file took about 3 minutes to process as this is a fairly complex model, same for saving as an Artlantis 4.5.6. So I exported a model that I have recentlly completed in AC 8.1 the latest build, and exported a 3D view using the default settings for both 3Dstudio ( which C4D just fine ) and Maya. I installed both demo programs and they launch just fine in OSX 10.3.4. Inspired by Ivan's spectacular photo realistic renderings, and disapointed with Art-lantis 4.5.6 lack of radiosity abilities, I downloaded Maya PLE for OSX and C4D to demos to try out their rendering abilities, and ease of use, or lack there of.
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